Match Summary
Shimizu S-pulse and Shonan Bellmare drew 1:1. The match was played in J1 League 2022. Goals were scored by Thiago Santana 12′, Wellington 90′. 2 yellow cards were shown. Shimizu S-pulse had 35% possession while Shonan Bellmare held 65%. Shimizu S-pulse had 3 shots (1 on target) compared to 16 (6 on target) for Shonan Bellmare. Shimizu S-pulse made 4 substitutions, Shonan Bellmare made 5.
Match Events
Key match events between Shimizu S-pulse and Shonan Bellmare — 2 goals and 2 cards recorded during the match.
assist: R. Shirasaki
assist: A. Barada
Match Statistics
Shimizu S-pulse had 35% possession against Shonan Bellmare's 65%. Shimizu S-pulse registered 3 shots (1 on target) while Shonan Bellmare managed 16 (6 on target). Corner kicks: 0–9. Fouls committed: 14–16.
Lineups
Shimizu S-pulse lined up in a 4-4-2 formation under Zé Ricardo, while Shonan Bellmare deployed a 3-1-4-2 under S. Yamaguchi.
Squad Ratings
The overall squad rating for Shimizu S-pulse is 7.02, compared to 6.73 for Shonan Bellmare. This metric is derived from each player's average match rating across all league appearances this season — anything above 7.00 is considered strong, while below 6.50 signals inconsistency. Shimizu S-pulse's highest-rated starter is R. Yamahara (7.02), while Shonan Bellmare's best-rated player is T. Hiraoka (6.85).
Attacking Output
The starting XI of Shimizu S-pulse have contributed 1 goals and 4 assists this season, led by R. Yamahara (1G). Shonan Bellmare's starters account for 4 goals and 1 assists, spearheaded by T. Hiraoka (4G). Goals reflect clinical finishing and chance creation, while assists highlight the ability to unlock defences through through-balls, crosses, and set pieces.
Defensive Solidity
Shimizu S-pulse deploy 4 defenders rated 7.02 on average, against Shonan Bellmare's 3-man backline averaging —. Higher defensive ratings suggest better positional awareness, fewer individual errors, and a greater likelihood of keeping clean sheets. The rating accounts for tackles won, interceptions, aerial duels, and blocks throughout the season.
Midfield Control
Shimizu S-pulse field 4 midfielders averaging —, versus Shonan Bellmare's 5 rated 6.73. Midfield ratings reflect passing accuracy, interceptions, key passes, and overall control of possession — the team that dominates midfield typically dictates the tempo and territory of the match.
Forward Threat
Shimizu S-pulse start 2 forward(s) averaging —, compared to 2 for Shonan Bellmare averaging —. Forward ratings capture shot accuracy, movement off the ball, dribbling success, and involvement in build-up play — they indicate who carries the greater goal threat on the day.
Discipline
Shimizu S-pulse's starters have collected 2 yellow cards this season, compared to 2 for Shonan Bellmare. Yellow cards reflect how aggressively a team presses and tackles — a high count may indicate a physical, high-pressing style but also risks suspensions and late free-kicks in dangerous areas.
Age & Experience
The average age of Shimizu S-pulse's starting XI is 26.0 (youngest: R. Yamahara (26), oldest: R. Yamahara (26)), while Shonan Bellmare average 28.5 (youngest: T. Hiraoka (23), oldest: A. Barada (34)). Younger squads typically offer pace, energy, and pressing intensity, while experienced lineups bring composure, game management, and the ability to handle high-pressure moments.
Squad Depth
Shimizu S-pulse's starters average 30 league appearances each, versus 28 for Shonan Bellmare. High appearance counts indicate an established, well-drilled unit that the manager trusts week in and week out. Lower figures may suggest rotation, injuries, or emerging players still earning their place in the team.
Substitutes
Substitutes
Recent Form
In their last 6 matches, Shimizu S-pulse have recorded 1 wins, 1 draws and 4 defeats. Shonan Bellmare show 2 wins, 1 draws and 3 losses from their last 6 outings.
Shimizu S-pulse
Shonan Bellmare
Head to Head
Shimizu S-pulse and Shonan Bellmare have met 3 times — Shimizu S-pulse won 2, Shonan Bellmare won 1, with 0 draws. Their rivalry dates back to 2025. Shimizu S-pulse leads the head-to-head with 2 victories from 3 meetings. A combined 5 goals have been scored across these fixtures, averaging 1.67 per match (4 for the home side, 1 for the visitors). Both teams scored in 0 matches (0%). Over 2.5 goals landed in 1 games (33%), making it a fixture that tends to produce goals. The highest-scoring encounter finished 3–0 in 2025.
2
Shimizu S-pulse
0
Drawn
1
Shonan Bellmare
Recent Meetings (3)
API data: 15 Mar 2026