Statistics are for informational purposes only. Past performance does not guarantee future results.

24 August 2024 at 10:00

J1 League · Season 2024
Referee: T. Okabe

Match Summary

Nagoya Grampus defeated Shonan Bellmare 1:0. The match was played in J1 League 2024. Goals were scored by K. Mikuni 7′. 1 yellow cards were shown. Shonan Bellmare had 72% possession while Nagoya Grampus held 28%. Shonan Bellmare had 9 shots (2 on target) compared to 10 (2 on target) for Nagoya Grampus. Expected goals: Shonan Bellmare 1.42 — Nagoya Grampus 0.74. Shonan Bellmare made 4 substitutions, Nagoya Grampus made 5.

Match Events

Key match events between Shonan Bellmare and Nagoya Grampus — 1 goals and 1 cards recorded during the match.

Shonan Bellmare
Nagoya Grampus
Kick Off
7′
K. Mikuni

assist: R. Yamanaka

Half Time
A. YoshidaK. Onose
46′
46′
K. JunkerPatric
46′
Y. YamagishiT. Kikuchi
67′
R. YamanakaS. Tokumoto
67′
Y. NogamiK. Nakayama
A. SuzukiS. Fukuda
76′
A. BaradaR. Nemoto
81′
J. SuzukiH. Abe
85′
90+2′
T. MorishimaK. Nagai
Full Time

Match Statistics

Shonan Bellmare had 72% possession against Nagoya Grampus's 28%. Shonan Bellmare registered 9 shots (2 on target) while Nagoya Grampus managed 10 (2 on target). Corner kicks: 6–3. Fouls committed: 15–14.

2Shots on Goal2
2Shots off Goal6
9Total Shots10
5Blocked Shots2
5Shots insidebox4
4Shots outsidebox6
15Fouls14
6Corner Kicks3
1Offsides1
72%Ball Possession28%
1Yellow Cards0
0Red Cards0
1Goalkeeper Saves2
583Total passes224
506Passes accurate154
87%Passes %69%
1.42expected_goals0.74
0goals_prevented0

Lineups

Shonan Bellmare lined up in a 3-1-4-2 formation under S. Yamaguchi, while Nagoya Grampus deployed a 3-4-2-1 under K. Hasegawa.

Squad Ratings

The overall squad rating for Shonan Bellmare is 6.80, compared to 6.81 for Nagoya Grampus. This metric is derived from each player's average match rating across all league appearances this season — anything above 7.00 is considered strong, while below 6.50 signals inconsistency. Shonan Bellmare's highest-rated starter is A. Suzuki (7.07), while Nagoya Grampus's best-rated player is S. Inagaki (7.19).

Attacking Output

The starting XI of Shonan Bellmare have contributed 13 goals and 6 assists this season, led by A. Suzuki (9G). Nagoya Grampus's starters account for 18 goals and 18 assists, spearheaded by S. Inagaki (11G). Goals reflect clinical finishing and chance creation, while assists highlight the ability to unlock defences through through-balls, crosses, and set pieces.

Defensive Solidity

Shonan Bellmare deploy 3 defenders rated 6.95 on average, against Nagoya Grampus's 3-man backline averaging 6.76. Higher defensive ratings suggest better positional awareness, fewer individual errors, and a greater likelihood of keeping clean sheets. The rating accounts for tackles won, interceptions, aerial duels, and blocks throughout the season.

Midfield Control

Shonan Bellmare field 5 midfielders averaging 6.74, versus Nagoya Grampus's 4 rated 6.81. Midfield ratings reflect passing accuracy, interceptions, key passes, and overall control of possession — the team that dominates midfield typically dictates the tempo and territory of the match.

Forward Threat

Shonan Bellmare start 2 forward(s) averaging 6.81, compared to 3 for Nagoya Grampus averaging 6.82. Forward ratings capture shot accuracy, movement off the ball, dribbling success, and involvement in build-up play — they indicate who carries the greater goal threat on the day.

Passing & Build-Up

Passing accuracy averages 46% for Shonan Bellmare and —% for Nagoya Grampus. Higher passing accuracy generally indicates a possession-based style with patient build-up through the thirds, while lower figures may suggest a more direct, counter-attacking approach with long balls and quick transitions.

Discipline

Shonan Bellmare's starters have collected 12 yellow cards this season, compared to 15 for Nagoya Grampus. Yellow cards reflect how aggressively a team presses and tackles — a high count may indicate a physical, high-pressing style but also risks suspensions and late free-kicks in dangerous areas.

Age & Experience

The average age of Shonan Bellmare's starting XI is 30.0 (youngest: A. Suzuki (22), oldest: A. Barada (34)), while Nagoya Grampus average 30.3 (youngest: T. Uchida (27), oldest: S. Inagaki (34)). Younger squads typically offer pace, energy, and pressing intensity, while experienced lineups bring composure, game management, and the ability to handle high-pressure moments.

Squad Depth

Shonan Bellmare's starters average 24 league appearances each, versus 24 for Nagoya Grampus. High appearance counts indicate an established, well-drilled unit that the manager trusts week in and week out. Lower figures may suggest rotation, injuries, or emerging players still earning their place in the team.

Shonan BellmarePosition StrengthNagoya Grampus
6.80
Avg Rating
6.81
6.95🛡 DEF (3 v 3)6.76
0G 0A0G 2A
6.74 MID (5 v 4)6.81
3G 2A13G 6A
6.81 FWD (2 v 3)6.82
10G 4A5G 10A
Shonan Bellmare3-1-4-2
99🧤GKN. Kamifukumoto
33🛡DEFN. Takahashi
47🛡DEFKim Min-Tae7.0
30🛡DEFJ. Suzuki
5MIDS. Tanaka
37MIDY. Suzuki7.02G1A
18MIDM. Ikeda6.61G1A
14MIDA. Barada6.6
28MIDA. Yoshida
29FWDA. Suzuki7.19G4A
11FWDLukian6.51G
Nagoya Grampus3-4-2-1
1🧤GKM. Langerak
34🛡DEFT. Uchida6.82A
20🛡DEFK. Mikuni
24🛡DEFA. Kawazura
2MIDY. Nogami
15MIDS. Inagaki7.211G5A
8MIDK. Shiihashi6.82G1A
66MIDR. Yamanaka6.5
14FWDT. Morishima7.01G5A
11FWDY. Yamagishi6.93G5A
77FWDK. Junker6.61G

Substitutes

7(M)H. Abe
8(D)K. Ohno
1(G)Song Bum-Keun

Substitutes

10(F)Patric
55(D)S. Tokumoto
3(D)Ha Chang-Rae
16(G)Y. Takeda

Recent Form

In their last 6 matches, Shonan Bellmare have recorded 2 wins, 1 draws and 3 defeats. Nagoya Grampus show 2 wins, 1 draws and 3 losses from their last 6 outings.

Shonan Bellmare

LWWLDL

Nagoya Grampus

WLLLDW

Head to Head

Shonan Bellmare and Nagoya Grampus have met 2 times — Shonan Bellmare won 1, Nagoya Grampus won 1, with 0 draws. Their rivalry dates back to 2025. A combined 7 goals have been scored across these fixtures, averaging 3.50 per match (3 for the home side, 4 for the visitors). Both teams scored in 2 matches (100%). Over 2.5 goals landed in 2 games (100%), making it a fixture that tends to produce goals. The highest-scoring encounter finished 3–1 in 2025.

1

Shonan Bellmare

0

Drawn

1

Nagoya Grampus

Goals: 3Goals: 4

Recent Meetings (2)

20 Sept 2025Nagoya Grampus3 – 1Shonan Bellmare
6 Apr 2025Shonan Bellmare2 – 1Nagoya Grampus

API data: 15 Mar 2026

Shonan Bellmare vs Nagoya Grampus — Match Details | Betmana - Sports Betting