Statistics are for informational purposes only. Past performance does not guarantee future results.

28 September 2024 at 10:00

J1 League · Season 2024
Referee: H. Shimizu

Match Summary

Shonan Bellmare defeated Kashima 3:2. The match was played in J1 League 2024. Goals were scored by K. Nono 22′, K. Nono 27′, A. Suzuki 45′, T. Hata 65′, S. Fukuda 67′. 3 yellow cards were shown. Shonan Bellmare had 62% possession while Kashima held 38%. Shonan Bellmare had 12 shots (5 on target) compared to 18 (6 on target) for Kashima. Expected goals: Shonan Bellmare 1.52 — Kashima 1.55. Shonan Bellmare made 5 substitutions, Kashima made 5.

Match Events

Key match events between Shonan Bellmare and Kashima — 5 goals and 3 cards recorded during the match.

Shonan Bellmare
Kashima
Kick Off
22′
K. Nono
Junnosuke Suzuki26′
27′
K. Nono

assist: Y. Suzuki

A. Suzuki

assist: T. Hata

45+3′
Half Time
J. SuzukiS. Matsumura
46′
A. SuzukiR. Nemoto
63′
T. Hata

assist: T. Hiraoka

65′
S. Fukuda

assist: R. Nemoto

67′
70′
S. NagoT. Fujii
71′
H. NakamaA. Čavrić
76′
S. MorookaTalles
76′
G. ShibasakiY. Higuchi
S. FukudaA. Barada
86′
86′
K. NonoR. Milosavljević
T. HiraokaK. Okuno
87′
K. OnoseLuiz Phellype
90+6′
Full Time

Match Statistics

Shonan Bellmare had 62% possession against Kashima's 38%. Shonan Bellmare registered 12 shots (5 on target) while Kashima managed 18 (6 on target). Corner kicks: 3–6. Fouls committed: 15–12.

5Shots on Goal6
6Shots off Goal7
12Total Shots18
1Blocked Shots5
8Shots insidebox12
4Shots outsidebox6
15Fouls12
3Corner Kicks6
1Offsides3
62%Ball Possession38%
3Yellow Cards0
0Red Cards0
4Goalkeeper Saves2
463Total passes274
370Passes accurate187
80%Passes %68%
1.52expected_goals1.55
0goals_prevented0

Lineups

Shonan Bellmare lined up in a 3-1-4-2 formation under S. Yamaguchi, while Kashima deployed a 4-2-3-1 under R. Popović.

Squad Ratings

The overall squad rating for Shonan Bellmare is 6.97, compared to 6.93 for Kashima. This metric is derived from each player's average match rating across all league appearances this season — anything above 7.00 is considered strong, while below 6.50 signals inconsistency. Shonan Bellmare's highest-rated starter is A. Suzuki (7.07), while Kashima's best-rated player is Y. Suzuki (7.24).

Attacking Output

The starting XI of Shonan Bellmare have contributed 17 goals and 15 assists this season, led by A. Suzuki (9G). Kashima's starters account for 12 goals and 9 assists, spearheaded by Y. Suzuki (10G). Goals reflect clinical finishing and chance creation, while assists highlight the ability to unlock defences through through-balls, crosses, and set pieces.

Defensive Solidity

Shonan Bellmare deploy 3 defenders rated 6.95 on average, against Kashima's 4-man backline averaging 6.96. Higher defensive ratings suggest better positional awareness, fewer individual errors, and a greater likelihood of keeping clean sheets. The rating accounts for tackles won, interceptions, aerial duels, and blocks throughout the season.

Midfield Control

Shonan Bellmare field 5 midfielders averaging 6.94, versus Kashima's 5 rated 6.81. Midfield ratings reflect passing accuracy, interceptions, key passes, and overall control of possession — the team that dominates midfield typically dictates the tempo and territory of the match.

Forward Threat

Shonan Bellmare start 2 forward(s) averaging 7.07, compared to 1 for Kashima averaging 7.24. Forward ratings capture shot accuracy, movement off the ball, dribbling success, and involvement in build-up play — they indicate who carries the greater goal threat on the day.

Passing & Build-Up

Passing accuracy averages 46% for Shonan Bellmare and —% for Kashima. Higher passing accuracy generally indicates a possession-based style with patient build-up through the thirds, while lower figures may suggest a more direct, counter-attacking approach with long balls and quick transitions.

Discipline

Shonan Bellmare's starters have collected 16 yellow cards this season, compared to 12 for Kashima. Yellow cards reflect how aggressively a team presses and tackles — a high count may indicate a physical, high-pressing style but also risks suspensions and late free-kicks in dangerous areas.

Age & Experience

The average age of Shonan Bellmare's starting XI is 27.3 (youngest: A. Suzuki (22), oldest: Kim Min-Tae (32)), while Kashima average 28.5 (youngest: I. Sekigawa (25), oldest: G. Shibasaki (33)). Younger squads typically offer pace, energy, and pressing intensity, while experienced lineups bring composure, game management, and the ability to handle high-pressure moments.

Squad Depth

Shonan Bellmare's starters average 28 league appearances each, versus 22 for Kashima. High appearance counts indicate an established, well-drilled unit that the manager trusts week in and week out. Lower figures may suggest rotation, injuries, or emerging players still earning their place in the team.

Shonan BellmarePosition StrengthKashima
6.97
Avg Rating
6.93
6.95🛡 DEF (3 v 4)6.96
0G 0A0G 4A
6.94 MID (5 v 5)6.81
8G 11A2G 0A
7.07 FWD (2 v 1)7.24
9G 4A10G 5A
Shonan Bellmare3-1-4-2
99🧤GKN. Kamifukumoto
22🛡DEFK. Oiwa
47🛡DEFKim Min-Tae7.0
30🛡DEFJ. Suzuki
5MIDS. Tanaka
37MIDY. Suzuki7.02G1A
88MIDK. Onose7.02G6A
13MIDT. Hiraoka6.84G1A
3MIDT. Hata7.03A
29FWDA. Suzuki7.19G4A
19FWDS. Fukuda
Kashima4-2-3-1
1🧤GKT. Hayakawa
32🛡DEFK. Nono
55🛡DEFN. Ueda
5🛡DEFI. Sekigawa7.0
2🛡DEFK. Anzai6.94A
6MIDK. Misao6.9
10MIDG. Shibasaki6.9
36MIDS. Morooka6.72G
30MIDS. Nago
33MIDH. Nakama
40FWDY. Suzuki7.210G5A

Substitutes

1(G)Song Bum-Keun
7(M)H. Abe

Substitutes

17(M)Talles
31(G)T. Yamada

Recent Form

In their last 6 matches, Shonan Bellmare have recorded 2 wins, 1 draws and 3 defeats. Kashima show 3 wins, 3 draws and 0 losses from their last 6 outings.

Shonan Bellmare

LWWLDL

Kashima

WWWDDD

Head to Head

Shonan Bellmare and Kashima have met 2 times — Shonan Bellmare won 1, Kashima won 1, with 0 draws. Their rivalry dates back to 2025. A combined 4 goals have been scored across these fixtures, averaging 2.00 per match (1 for the home side, 3 for the visitors). Both teams scored in 0 matches (0%). Over 2.5 goals landed in 1 games (50%), making it a fixture that tends to produce goals. The highest-scoring encounter finished 3–0 in 2025.

1

Shonan Bellmare

0

Drawn

1

Kashima

Goals: 1Goals: 3

Recent Meetings (2)

13 Sept 2025Kashima3 – 0Shonan Bellmare
15 Feb 2025Shonan Bellmare1 – 0Kashima

API data: 15 Mar 2026

Shonan Bellmare vs Kashima — Match Details | Betmana - Sports Betting